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The couch concept

 

Why does an office look the way it does? Well, we haven’t analyzed it deeply, but we have a theory that it comes from the days when things were all paper-based. Suddenly man had climbed into the office from the field and needed a flat surface on which he could put his paper and his jar of ink. Papers turned into more papers; letters, copies, printed papers, and the ink was replaced by a sturdy type writer. If you were more in the creative business it was completely logical to sit by your desk and sketch. This is not the case today. Sure, we at Commind do some sketching now and then, and sure we come in contact with papers, but our daily work is mainly done on computers.

It all started by coincidence, when Max was sitting alone in the office and found himself more often with his laptop in the couch than in his office chair. Being a man with a history of back-problems he soon noticed that he felt good. The couch made him shift his posture several times every hour and was a lot more confortable than the chair. When Oskar joined he sank down into one of the armchairs and hasn’t moved since. As Commind grew the couches and armchairs filled up. The couch concept not only provides comfortable seating, but also creates a completely fluent environment where small things are discussed immediately and you will always find someone to help you with your problems. Micro-meetings are taking place constantly, and we admit: this does require a certain amount of focus from the ones not included in that particular meeting, who needs to turn off their ears. However this has so far never been a problem, we all have experiences from great office landscapes and the negative effects of the micro-meetings are by far exceeded by the positive; You can have half an ear on the conversation and it’s easy to keep up with what’s going on in different projects.

In September we will be moving to a new office and recently got the question if we were to bring the couches. The answer is naturally yes! We have no back problems, the environment around the couches is creative and dynamic and even the physiotherapists behind the book “Fit while you sit” think we are on to something good!

Keep your eyes open for our “Couch manifesto” – soon in an office near you!

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The art of Nine-patching

As an example of what is taught in our App Graphics course we will in this blogpost walk you through the art of nine-patching.

It is still rather common that a mobile application is first created for iPhone and later adjusted for Android. This was the case with our app Fit While You Sit.
Creating graphics for iPhone is simple. You have two fixed sizes; 320x 480 px and the Retina display at 640x 960px. This means you can design your UI pretty much as you please, like in the below picture. The single png-file can be delivered to the developer, who creates invisble buttons to work in your layout.

 

For iPhone a single png-file can be delivered and the developer creates invisible buttons on top (right image).

This is not the case for Android. For Android you are encouraged to deliver graphics for their four generalized sizes; ldpi, mdpi, hdpi and xhdpi. However, within each of these resolutions there are numerous devices in different sizes and with different display proportions. This means your Android app may end up on a screen with proportions you have not designed for. And it may look terrible.
So what can you do?  Read More…

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App graphics course

 

In our previous cooperations with advertising bureaus and communication firms we have discovered that there is a lot of great designers out there, but also a lack of knowledge in how to create and adjust graphics to work in mobile devices. The knowledge-glitch often causes a lot of extra work for developers and in-house designers when they need to cut, rename and modify the delivered files into something useful.

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Augmented reality is ready

Wikipedia explains Augmented Reality as:

Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

It’s a good definition, but as always, it is better explained in images or videos. So we made a few videos for you on each of the concepts we have created.

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King of the Slope is nominated!

The iPhone and Android app, King of the Slope, that we developed on assignment from the Swedish power company Vattenfall, has been nominated for Gyllene Hjulet (link in Swedish), a prestigious award for sponsoring and events.

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Tree of Life is released

Together with our friends at Magic 8 Studio we have created Tree of Life - a beautiful Android Live Wallpaper. 

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